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Archive for the ‘mmo’ tag

Why I miss #SWG – A pictorial

Going through stacks of old papers and notebooks crammed into and around my desk, I found these pages scribbled with notes from when I was playing Star Wars Galaxies. Most of them were related to crafting, which took a lot of effort to learn and get good at. One of them is a list of where I had placed various harvesters and what kind of quality of materials they were pulling up – I’d then cross out a location when I moved them a few days later when that spawn ended. There’s also a list of various collectibles that I tried to get my hands on.

I just thought I’d share them. Oh, SWG. I miss you so. Every time I start up a MMO I am remembered about all the cool things you tried, and became really good at. I’ve said it before – the sunsetting of SWG was a major loss for the genre in general. Remember that you can use your directional keys to scroll through the photos.

(Yes, I also tend to scribble silly pictures whenever I take notes.)

Posted on January 18th, 2012 in Games 

#SWTOR’s high-resolution conspiracy

I simply had to write about this, because I’m finding the whole thing hilarious. It might be old news for everyone, though. I mean, I knew about the missing textures, but I was unaware that the subject had reached such heights over the last couple of days. Be warned though, because I might be finding it hilarious because it’s 2am here and I’ve had a very long week.

During early beta-stages, Star Wars: The Old Republic featured high-resolution textures. Then, suddenly, they disappeared. People want to know why – especially since those textures still show up in cut-scenes, but are unavailable during normal gameplay. In fact, people want to know so badly why they can’t use them all the time that several threads have sprung up on the official forums. The first thread is 117 pages long. When Bioware mods locked it and started a second one, the new thread went up to 112 pages before the mods had to intervene. The third and fourth? 125 and 148. At the time I’m writing this the fifth thread is well over 100 pages.

Finally, players managed to get a reply from Bioware. Stephen Reid, more famous as Rockjaw, stepped in and gave a pretty technical explanation (you’ll have to scroll down on that page, doesn’t seem like there are permalinks for forum posts). Basically it comes down to the amount of players that could potentially show up on-screen during normal gameplay versus the controlled environments of the cut-scenes. And the whole “high graphical settings look exactly as medium”-thing? That was a bug, there wasn’t even supposed to be a “medium” option. Ooops!

Then there’s this, a whole conspiracy theory about textures being constantly sent from the servers – presumably to protect the models from being copied. “If it is in fact the case that assets have been deliberately withheld from the client,” the poster there writes, “and thus have to be transmitted to the client from the server in some form, it goes a VERY long way to explaining most of the performance problems SWTOR has been having.”

Personally I am not invested in this, since I think SWTOR looks good as is and don’t really fret over the texture quality in-game and I like the graphical style in general. But I am not sure I buy the whole “too many players on-screen”-reason for not having the textures available for the people who have high-end rigs that should be able to cope just fine.

First of all, SWTOR uses an instanced model where copies of the same area are created if too many players are present in the same place at the same time. I think the max number of players I’ve seen in one area has been around 135+, and that’s spread across the whole Republic Fleet (and suffered a pretty bad drop in performance at the time). Secondly, Rift manages to show tons of players while also firing off all kinds of magical effects and fighting moves with my computer – which is slowly aging past its prime – hardly noticing. As it stands right now even high-end rigs stutter in SWTOR’s crowded areas, no matter how many players are actually visible on-screen at the time. Unless the whole engine and network code running the game are built of dreams, hopes and chewed bubblegum, I have a hard time wrapping my head around how the talented engineers at Bioware wouldn’t be able to make the game run a lot smoother in crowded areas than… Well, more or less every MMO out there.

It’s a mystery. And mysteries deserve elaborate conspiracy theories. If you happen to have one, feel free to share with the rest of us in the comments.

The header image is cropped from this picture, which compares the high-resolution textures with normal gameplay.

Posted on January 14th, 2012 in Games 

#SWTOR review up on FZ.se

The second part of my review of Bioware’s Star Wars: The Old Republic is up on FZ.se (Swedish link!). This time it even includes a score, which is always scary when it comes to MMOs. Since everything can change, sometimes over night, that score can fluctuate both up and down at any time. So that’s only valid right now, but it might not be next week. Ah, MMOs, you tricky beasts.

If you’re not Swedish, and chances are that you’re not if you’re reading this, then there’s always Google Translate. Briefly looking through it, it looked like a pretty good translation – at least as far as Google Translate-translations go. I am not 100% certain what “The apparent single-esteem in spite of the Star Wars: The Old Republic” is supposed to mean, though. You figure it out.

Posted on December 30th, 2011 in Games 

#SWTOR Collector’s Edition unboxing

Today was finally the day that I could go to my retailer to pick up my Collector’s Edition of Star Wars: The Old Republic. I went there two days ago, but even if they had the boxes in stock they wouldn’t give them out – it wasn’t at all frustrating to hear. Either way, it is now mine. It’s huge, it’s beautiful. I’m such a sucker for CEs, that I pre-ordered it the day it was announced. Luckily, I also paid for it at the same time; something I could do back then, since I had an actual pay-check. As a freelancer and student, my current economy would never allow such a luxury.

Since I was a bad boy yesterday and didn’t write anything here, I decided to grab my trusty iPhone (I am lazy and didn’t get my real camera) and take pictures while I unboxed it. Take a look at the photos below to see it in action. It’s yummy. Remember that you can scroll through the pictures using your keyboard’s directional arrows.

(For collectors of Star Wars toys – yes, there are some weird painted symbols on my AT-ST. I was 12 and tried to convert it into a Warhammer 40K Ork vehicle. And yes, I want to go back in time and slap myself for it.)

I guess this means that the game is officially here, even if some of us have already been playing for a few days. Hope everyone that ordered the boxed Collector’s Edition are happy with their purchase. I’m very satisfied myself.

Posted on December 15th, 2011 in Games 

Places to be, quests to do, people to shoot

Star Wars: The Old Republic

I had dedicated myself to writing a blog post every day. Today I didn’t. The picture above is the reason why. So sue me! The smell of a fresh new MMO is in the air. It’s almost a magical thing. I’ll be back with Star Wars: The Old Republic-impressions tomorrow. Now I need to go to bed and dream about Coruscant.

Posted on December 14th, 2011 in Games 

SWTOR is coming! SWTOR is coming!

Twi'lek smuggler? Of course.

Next week, Star Wars: The Old Republic will open its doors to the masses. It’s the biggest MMO-release of the year and for Bioware and EA it’s one of the most important games they’ve ever released. I was pleasantly surprised by the beta and can’t wait to get into a new Star Wars-game from the same studio that gave us Knights of the Old Republic. I’m also supposed to review this thing for a Swedish magazine, so I got the feeling that a lot of my spare time will have to be dedicated to it. That’s not me complaining, really.

But am I ready? I had plans! Things I wanted to do before The Old Republic came out.

I wanted to reach Rivendell in Lord of the Rings Online. Yes, I could potentially run there from the Forsaken Inn, even at level 25 (my Hunter, my Rune Keeper is level 34 or so), but that would be cheating! I have been playing LOTRO on and off since release and my goal has always been to reach Rivendell through normal adventuring. I won’t start compromising with that yet.

I wanted to finish Skyrim. Do you ever finish Skyrim? I guess you do, but I’m not even close to that point. At level 25, I’m currently going through the Thieves’ Guild storyline, having abandoned the main story ages ago. Things just seem to take so much time in that game – there’s always a cave to crawl through, or a village to rob completely blind. The thing that has started to get to me is that there is so much dungeon crawling in Skyrim and many of the dungeons look more or less the same. I guess I should invest some time in crafting instead or something. Or just finish the damn thing.

I wanted to at least get a peek at Everquest II GU 62. I wanted to do the Frostfell-quests. It seems like that’s not going to happen.

I wanted to leave Empire space in EVE Online and go back to null-sec, cozying up with some nice alliance. I’ve made initial contact with one and I hope to find the time to talk to them in the near future. I guess that is one of those things I will simply have to make time for, somehow. I have no idea how, though.

So in the end, it looks like I just have to accept defeat. Star Wars: The Old Republic is coming out. It’s even coming out sooner than we expected it to, with the head start (for some) kicking into gear on the 13th instead of the 15th. I hope to be in as soon as possible, as I need as much time as I can possibly get for the review. With school being another constant in my life right now, and with a paper to write during what is usually known as the “holidays”, I hope to at least get a glimpse of the sun at some point.

How about you? Are you ready or do you have a mental bucket list of things you want to get done before your soul is sucked away by the new MMO-monstrosity?

Posted on December 9th, 2011 in Games 

Star Wars: The Old Republic interview from E3 2011

Talk about digging up old stuff you’ve done that you’re happy with… Anyway, this is my GRTV interview with the lead writer of Star Wars: The Old Republic. I always enjoy meeting Daniel, he’s an easy going guy and it’s a lot of fun to geek out with him about Star Wars-related stuff (I don’t get to do that enough normally). In this interview, and in the second part of it, we go into more detail about how the Sith culture actually works in the game. Yes, that’s how geeky it can get.

Posted on September 7th, 2011 in Games